thaonguyen_92
New Member
Có 2 Cách :
Cách 1 :
- tắt mạng đi
Cách 2 :
- Vào thư mục Batman Arkham Knight\BMGame\Config
- Vào phần BmSystemSettings xóa hết những gì trong đó và copy hết vào :
[SystemSettings]
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
MaxFPS=120.000000
UpscaleScreenPercentage=True
Fullscreen=True
AllowOpenGL=True
AllowRadialBlur=True
AllowSubsurfaceScattering=True
AllowImageReflections=True
AllowImageReflectionShadowing=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=True
MaxFilterBlurSampleCount=16
SkeletalMeshLODBias=0
SkeletalMeshDisplayFactorScale=1.000000
ParticleLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.000000
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultiSamples=1
bAllowD3D9MSAA=True
bAllowTemporalAA=False
TemporalAA_MinDepth=500.000000
TemporalAA_StartDepthVelocityScale=100.000000
MinShadowResolution=256
MinPreShadowResolution=8
MaxShadowResolution=512
MobileShadowTextureResolution=1120
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=32
PreShadowFadeResolution=16
ShadowFadeExponent=1.000000
ResX=1280
ResY=800
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.000000
PreShadowResolutionFactor=0.500000
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
TessellationAdaptivePixelsPerTriangle=48.000000
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=False
bUseConservativeShadowBounds=False
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
PerObjectShadowTransition=60.000000
PerSceneShadowTransition=600.000000
CSMSplitPenumbraScale=0.500000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.500000
CSMMinimumFOV=40.000000
CSMFOVRoundFactor=4.000000
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
AllowSecondaryDisplays=False
SecondaryDisplayMaximumWidth=1280
SecondaryDisplayMaximumHeight=720
MobileHeightFog=False
MobileColorGrading=False
MobileOcclusionQueries=False
MobileGlobalGammaCorrection=False
MobileAllowGammaCorrectionWorldOverride=False
MobileFlashRedForUncachedShaders=False
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
MobileLightShaftScale=2.0
MobileLightShaftFirstPass=0.5
MobileLightShaftSecondPass=1.0
MobileModShadows=True
MobileTiltShift=False
MobileMaxMemory=300
MobilePostProcessBlurAmount=32.0
MobileTiltShiftPosition=0.5
MobileTiltShiftFocusWidth=0.3
MobileTiltShiftTransitionWidth=0.5
MobileMaxShadowRange=500.0
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
MobileClearDepthBetweenDPG=False
MobileSceneDepthResolveForShadows=TRUE
ApexLODResourceBudget=100000.000000
ApexDestructionMaxChunkIslandCount=0
ApexDestructionMaxShapeCount=0
ApexDestructionMaxChunkSeparationLOD=1.000000
ApexDestructionMaxActorCreatesPerFrame=-1
ApexDestructionMaxFracturesProcessedPerFrame=-1
ApexDestructionSortByBenefit=False
ApexGRBEnable=false
ApexGRBGPUMemSceneSize=128
ApexGRBGPUMemTempDataSize=128
ApexGRBMeshCellSize=7.500000
ApexGRBNonPenSolverPosIterCount=9
ApexGRBFrictionSolverPosIterCount=3
ApexGRBFrictionSolverVelIterCount=3
ApexGRBSkinWidth=0.025000
ApexGRBMaxLinearAcceleration=1000000.000000
bEnableParallelAPEXClothingFetch=True
ApexClothingAvgSimFrequencyWindow=60
ApexClothingAllowAsyncCooking=True
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
ApexTurbulenceStopEmittingDistance=4650.000000
FlexInvisibleFramesBeforeSleep=0
FlexDistanceBeforeSleep=0.000000
NVOpacityShadows=True
NVProjectedOpacityShadows=True
NVOpacityShadowTransitionSize=0.100000
NVPSM=True
NVPSMSize=1024
NVPSMDepth=128
NVPSMMultisampleCount=1
NVParticleDownsampling=True
NVParticleDownsamplingDepthScale=1.000000
NVHalfResParticlesMaxResX=2560
NVHalfResParticlesMaxResY=1600
bEnableInteractiveSmoke=False
bEnableInteractivePaperDebris=False
bEnableRainFX=True
bEnableVolumetricLighting=False
TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024 ,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,Mi pGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLOD Size=1024,LODBias=0,MinMagFilter=Linear,MipFilter= Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODS ize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=L inear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize= 1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,Ma xLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFil ter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,Max LODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilt er=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=102 4,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,M ipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLO DSize=512,LODBias=0,MinMagFilter=Linear,MipFilter= Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLOD Size=512,LODBias=0,MinMagFilter=Linear,MipFilter=L inear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=10 24,LODBias=0,MinMagFilter=Linear,MipFilter=Linear, MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=128,MaxLODSiz e=512,LODBias=0,MinMagFilter=Linear,MipFilter=Line ar,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_Vehicle_High=(MinLODSize=128,MaxLODSi ze=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Li near,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxL ODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilte r=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLO DSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter =Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize= 2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=10 24,LODBias=0,MinMagFilter=Linear,MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,Ma xLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFil ter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=102 4,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,M ipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LO DBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGe nSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=4 096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear ,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize= 4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =2048,LODBias=0,MinMagFilter=Linear,MipFilter=Line ar,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256,Max LODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilte r=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128 ,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear,MipGenSetti ngs=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter= Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter= Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128, MaxLODSize=128,LODBias=1,MinMagFilter=Linear,MipFi lter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Bokeh=(MinLODSize=128,MaxLODSize=512, LODBias=0,MinMagFilter=Linear,MipFilter=Linear,Mip GenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LOD1_RRM_Mask=(MinLODSize=128,MaxLODS ize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=L inear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LOD1_Opacity_Mask=(MinLODSize=128,Max LODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilte r=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LOD1_Emissive=(MinLODSize=128,MaxLODS ize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=L inear,MipGenSettings=TMGS_SimpleAverage)
Reflections=True
DisableLightEnvironments=False
DisableForceDynamicLighting=False
AmbientShadowColor=(R=0.0,G=0.0,B=0.0)
MinShadowAngle=0.0
AllowD3D10=False
DisableSphericalHarmonicLights=False
TEXTUREGROUP_CharacterLow=(MinLODSize=128,MaxLODSi ze=512,LODBias=0,MinMagFilter=Linear,MipFilter=Lin ear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterHigh=(MinLODSize=128,MaxLODS ize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=L inear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecPower=(MinLODSize=128,Ma xLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFil ter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_World_Low=(MinLODSize=128,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear ,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_World_Hi=(MinLODSize=128,MaxLODSize=2 048,LODBias=0,MinMagFilter=aniso,MipFilter=Linear, MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_WorldNormalMap_Hi=(MinLODSize=128,Max LODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilt er=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular_Hi=(MinLODSize=128,MaxL ODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilte r=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Interior_High=(MinLODSize=128,MaxLODS ize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=Li near,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_InteriorNormalMap_High=(MinLODSize=12 8,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,Mip Filter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_InteriorSpec_High=(MinLODSize=128,Max LODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilte r=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=128,Max LODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilt er=Linear)
bApexClothingAsyncFetchResults=True
WindowDisplayMode=2
Antialiasing=1
TextureResolution=2
ShadowQuality=1
LevelOfDetail=1
DefaultFullscreen=True
DefaultWindowDisplayMode=2
DefaultUseVsync=False
DefaultResX=1280
DefaultResY=720
DefaultAntiAliasing=1
DefaultTextureResolution=0
DefaultShadowQuality=0
DefaultLevelOfDetail=0
bDefaultEnableInteractiveSmoke=False
bDefaultEnableInteractivePaperDebris=False
bDefaultEnableRainFX=False
bDefaultEnableVolumetricLighting=False
bEnableCrossfire=False
TEXTUREGROUP_ColorLookupTable=(MinLODSize=-2147483648,MaxLODSize=4096,LODBias=0,MinMagFilter= Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAv erage)
[SystemSettingsBucket1]
BasedOn=SystemSettings
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.4
DynamicShadows=False
LightEnvironmentShadows=False
MotionBlur=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
DropParticleDistortion=True
LensFlares=False
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.8
MaxAnisotropy=1
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=256
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.5
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.25
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=linear,MipFilter=Li near)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=1,MinMagFilter=linear,MipFilter=Lin ear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=1,MinMagFilter=linear,MipFilte r=Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=linear,MipFilter=L inear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=linear,MipFilter=Li near)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=Linear,MipFilter=Line ar)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=1,MinMagFilter=linear,MipFilter= Linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=linear,MipFilter=L inear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=1,MinMagFilter=linear,MipFilte r=Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=linear,MipFilter=Linear, NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=1,MinMagFilter=linear,MipFilter=Line ar)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=linear,MipFilter=L inear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=1,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=1,MinMagFilter=linear,MipFil ter=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipF ilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LO DBias=1,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsBucket2]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.5
DynamicShadows=False
LightEnvironmentShadows=False
MotionBlur=False
DepthOfField=True
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=True
Distortion=False
DropParticleDistortion=True
LensFlares=True
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.9
MaxAnisotropy=2
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=512
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.9
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Line ar)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=Linear,MipFilter=Line ar)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=1,MinMagFilter=aniso,MipFilter=L inear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=linear,MipFilte r=Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=aniso,MipFilter=Linear,N umStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=linear,MipFilter=Line ar)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=linear,MipFilter=L inear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=0,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=0,MinMagFilter=linear,MipFil ter=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipF ilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LO DBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsBucket3]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.6
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=False
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=1
MaxDrawDistanceScale=1.0
MaxAnisotropy=4
MaxShadowResolution=1024
MaxWholeSceneDominantShadowResolution=1280
ScreenPercentage=100.000000
ShadowTexelsPerPixel=1.3
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Line ar)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=Linear,MipFilter=Line ar)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=aniso,MipFilter=L inear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,N umStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linea r)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilt er=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFi lter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LO DBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsBucket4]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.8
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.1
MaxAnisotropy=8
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Line ar)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=Linear,MipFilter=Line ar)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=aniso,MipFilter=L inear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,N umStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linea r)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilt er=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFi lter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LO DBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsBucket5]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.2
MaxAnisotropy=16
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
ScreenPercentage=100.000000
ShadowTexelsPerPixel=4.0
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=2.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Line ar)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=aniso,MipFilter=L inear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,N umStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linea r)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilt er=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFi lter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LO DBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsScreenshot]
BasedOn=SystemSettings
MaxAnisotropy=16
ShadowFilterQualityBias=1
MinShadowResolution=16
ShadowFadeResolution=1
MinPreShadowResolution=16
PreShadowFadeResolution=1
ShadowTexelsPerPixel=4.0f
PreShadowResolutionFactor=1.0
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
CompositeDynamicLights=FALSE
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
[SystemSettingsEditor]
BasedOn=SystemSettings
[SystemSettingsSplitScreen2]
BasedOn=SystemSettings
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
DetailMode=1
[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
MaxAnisotropy=2
bAllowLightShafts=FALSE
MobileModShadows=False
MobileClearDepthBetweenDPG=False
MaxFilterBlurSampleCount=1
DynamicShadows=False
MobileMaxMemory=300
[SystemSettingsMobilePreviewer]
BasedOn=SystemSettingsMobile
Fullscreen=False
[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=aniso,MipFilter=poi nt)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=1,MinMagFilter=aniso,MipFilter=poin t)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter =point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=aniso,MipFilter=poi nt)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=1,MinMagFilter=aniso,MipFilter=point )
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=1,MinMagFilter=aniso,MipFilter=p oint)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter =point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=aniso,MipFilter=point,Nu mStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=1,MinMagFilter=aniso,MipFilter=point )
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter= point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilt er=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= point)
[SystemSettingsAndroid]
BasedOn=SystemSettingsMobileTextureBias
[SystemSettingsFlash]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=False
MobileHeightFog=False
[SystemSettingsFlash_Detail]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=True
MobileHeightFog=True
[SystemSettingsIPhone]
BasedOn=SystemSettingsMobileTextureBias
[SystemSettingsIPhone3GS]
BasedOn=SystemSettingsMobileTextureBias
LensFlares=False
DetailMode=1
MobileEnableMSAA=True
MobileMaxMemory=100
[SystemSettingsIPhone4]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=2.0
LensFlares=False
[SystemSettingsIPhone4S]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPodTouch4]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=2.0
LensFlares=False
MobileMaxMemory=100
[SystemSettingsIPad]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileMaxMemory=100
MobileContentScaleFactor=0.9375
[SystemSettingsIPad2]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad3]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=1.40625
MaxShadowResolution=256
MobileShadowTextureResolution=256
MobileMaxMemory=500
[SystemSettingsIPad2_Detail]
BasedOn=SystemSettingsIPad2
[Configuration]
[OpenAutomateBenchmarks]
Benchmark=NightAndDayMap
Benchmark=DM-Deck?CauseEvent=FlyThrough
[IniVersion]
0=1437989690.000000
1=1437983516.000000
2=1437983522.000000
3=1437983524.000000
Sau khi làm xong, tích chuôt phải vào file bấm Propreties chọn read only, xong reset lại máy, vào chơi
Và vào game thử thành quả, mik cug làm và thành công
Cách 1 :
- tắt mạng đi
Cách 2 :
- Vào thư mục Batman Arkham Knight\BMGame\Config
- Vào phần BmSystemSettings xóa hết những gì trong đó và copy hết vào :
[SystemSettings]
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.000000
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
SHSecondaryLighting=True
DirectionalLightmaps=True
MotionBlur=False
MotionBlurPause=False
MotionBlurSkinning=0
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
FilteredDistortion=True
DropParticleDistortion=False
SpeedTreeLeaves=True
SpeedTreeFronds=True
OnlyStreamInTextures=False
LensFlares=True
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
MaxFPS=120.000000
UpscaleScreenPercentage=True
Fullscreen=True
AllowOpenGL=True
AllowRadialBlur=True
AllowSubsurfaceScattering=True
AllowImageReflections=True
AllowImageReflectionShadowing=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=True
MaxFilterBlurSampleCount=16
SkeletalMeshLODBias=0
SkeletalMeshDisplayFactorScale=1.000000
ParticleLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.000000
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultiSamples=1
bAllowD3D9MSAA=True
bAllowTemporalAA=False
TemporalAA_MinDepth=500.000000
TemporalAA_StartDepthVelocityScale=100.000000
MinShadowResolution=256
MinPreShadowResolution=8
MaxShadowResolution=512
MobileShadowTextureResolution=1120
MaxWholeSceneDominantShadowResolution=1344
ShadowFadeResolution=32
PreShadowFadeResolution=16
ShadowFadeExponent=1.000000
ResX=1280
ResY=800
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
ShadowTexelsPerPixel=1.000000
PreShadowResolutionFactor=0.500000
bEnableBranchingPCFShadows=False
bAllowHardwareShadowFiltering=False
TessellationAdaptivePixelsPerTriangle=48.000000
bEnableForegroundShadowsOnWorld=False
bEnableForegroundSelfShadowing=False
bAllowWholeSceneDominantShadows=False
bUseConservativeShadowBounds=False
ShadowFilterRadius=2.000000
ShadowDepthBias=0.012000
PerObjectShadowTransition=60.000000
PerSceneShadowTransition=600.000000
CSMSplitPenumbraScale=0.500000
CSMSplitSoftTransitionDistanceScale=4.000000
CSMSplitDepthBiasScale=0.500000
CSMMinimumFOV=40.000000
CSMFOVRoundFactor=4.000000
UnbuiltWholeSceneDynamicShadowRadius=20000.000000
UnbuiltNumWholeSceneDynamicShadowCascades=3
WholeSceneShadowUnbuiltInteractionThreshold=50
bAllowFracturedDamage=True
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000
bForceCPUAccessToGPUSkinVerts=false
bDisableSkeletalInstanceWeights=false
HighPrecisionGBuffers=False
AllowSecondaryDisplays=False
SecondaryDisplayMaximumWidth=1280
SecondaryDisplayMaximumHeight=720
MobileHeightFog=False
MobileColorGrading=False
MobileOcclusionQueries=False
MobileGlobalGammaCorrection=False
MobileAllowGammaCorrectionWorldOverride=False
MobileFlashRedForUncachedShaders=False
MobileVertexScratchBufferSize=150
MobileIndexScratchBufferSize=10
MobileLightShaftScale=2.0
MobileLightShaftFirstPass=0.5
MobileLightShaftSecondPass=1.0
MobileModShadows=True
MobileTiltShift=False
MobileMaxMemory=300
MobilePostProcessBlurAmount=32.0
MobileTiltShiftPosition=0.5
MobileTiltShiftFocusWidth=0.3
MobileTiltShiftTransitionWidth=0.5
MobileMaxShadowRange=500.0
MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
MobileClearDepthBetweenDPG=False
MobileSceneDepthResolveForShadows=TRUE
ApexLODResourceBudget=100000.000000
ApexDestructionMaxChunkIslandCount=0
ApexDestructionMaxShapeCount=0
ApexDestructionMaxChunkSeparationLOD=1.000000
ApexDestructionMaxActorCreatesPerFrame=-1
ApexDestructionMaxFracturesProcessedPerFrame=-1
ApexDestructionSortByBenefit=False
ApexGRBEnable=false
ApexGRBGPUMemSceneSize=128
ApexGRBGPUMemTempDataSize=128
ApexGRBMeshCellSize=7.500000
ApexGRBNonPenSolverPosIterCount=9
ApexGRBFrictionSolverPosIterCount=3
ApexGRBFrictionSolverVelIterCount=3
ApexGRBSkinWidth=0.025000
ApexGRBMaxLinearAcceleration=1000000.000000
bEnableParallelAPEXClothingFetch=True
ApexClothingAvgSimFrequencyWindow=60
ApexClothingAllowAsyncCooking=True
ApexClothingAllowApexWorkBetweenSubsteps=FALSE
ApexTurbulenceStopEmittingDistance=4650.000000
FlexInvisibleFramesBeforeSleep=0
FlexDistanceBeforeSleep=0.000000
NVOpacityShadows=True
NVProjectedOpacityShadows=True
NVOpacityShadowTransitionSize=0.100000
NVPSM=True
NVPSMSize=1024
NVPSMDepth=128
NVPSMMultisampleCount=1
NVParticleDownsampling=True
NVParticleDownsamplingDepthScale=1.000000
NVHalfResParticlesMaxResX=2560
NVHalfResParticlesMaxResY=1600
bEnableInteractiveSmoke=False
bEnableInteractivePaperDebris=False
bEnableRainFX=True
bEnableVolumetricLighting=False
TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024 ,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,Mi pGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLOD Size=1024,LODBias=0,MinMagFilter=Linear,MipFilter= Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODS ize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=L inear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize= 1024,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,Ma xLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFil ter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,Max LODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilt er=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=102 4,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,M ipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLO DSize=512,LODBias=0,MinMagFilter=Linear,MipFilter= Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLOD Size=512,LODBias=0,MinMagFilter=Linear,MipFilter=L inear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=10 24,LODBias=0,MinMagFilter=Linear,MipFilter=Linear, MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=128,MaxLODSiz e=512,LODBias=0,MinMagFilter=Linear,MipFilter=Line ar,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_Vehicle_High=(MinLODSize=128,MaxLODSi ze=2048,LODBias=0,MinMagFilter=Linear,MipFilter=Li near,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxL ODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilte r=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLO DSize=2048,LODBias=0,MinMagFilter=Linear,MipFilter =Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize= 2048,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=10 24,LODBias=0,MinMagFilter=Linear,MipFilter=Linear, MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,Ma xLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFil ter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=102 4,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,M ipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=4096,LO DBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGe nSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=4 096,LODBias=0,MinMagFilter=Linear,MipFilter=Linear ,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize= 4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =2048,LODBias=0,MinMagFilter=Linear,MipFilter=Line ar,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=256,Max LODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilte r=Linear,MipGenSettings=TMGS_Sharpen5)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128 ,MaxLODSize=4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear,MipGenSetti ngs=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter= Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter= Point,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128, MaxLODSize=128,LODBias=1,MinMagFilter=Linear,MipFi lter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Bokeh=(MinLODSize=128,MaxLODSize=512, LODBias=0,MinMagFilter=Linear,MipFilter=Linear,Mip GenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LOD1_RRM_Mask=(MinLODSize=128,MaxLODS ize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=L inear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LOD1_Opacity_Mask=(MinLODSize=128,Max LODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilte r=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LOD1_Emissive=(MinLODSize=128,MaxLODS ize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=L inear,MipGenSettings=TMGS_SimpleAverage)
Reflections=True
DisableLightEnvironments=False
DisableForceDynamicLighting=False
AmbientShadowColor=(R=0.0,G=0.0,B=0.0)
MinShadowAngle=0.0
AllowD3D10=False
DisableSphericalHarmonicLights=False
TEXTUREGROUP_CharacterLow=(MinLODSize=128,MaxLODSi ze=512,LODBias=0,MinMagFilter=Linear,MipFilter=Lin ear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterHigh=(MinLODSize=128,MaxLODS ize=2048,LODBias=0,MinMagFilter=Linear,MipFilter=L inear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_CharacterSpecPower=(MinLODSize=128,Ma xLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFil ter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_World_Low=(MinLODSize=128,MaxLODSize= 512,LODBias=0,MinMagFilter=Linear,MipFilter=Linear ,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_World_Hi=(MinLODSize=128,MaxLODSize=2 048,LODBias=0,MinMagFilter=aniso,MipFilter=Linear, MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_WorldNormalMap_Hi=(MinLODSize=128,Max LODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilt er=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_WorldSpecular_Hi=(MinLODSize=128,MaxL ODSize=2048,LODBias=0,MinMagFilter=Linear,MipFilte r=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_Interior_High=(MinLODSize=128,MaxLODS ize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=Li near,MipGenSettings=TMGS_Sharpen6)
TEXTUREGROUP_InteriorNormalMap_High=(MinLODSize=12 8,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,Mip Filter=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_InteriorSpec_High=(MinLODSize=128,Max LODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilte r=Linear,MipGenSettings=TMGS_SimpleAverage)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=128,Max LODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilt er=Linear)
bApexClothingAsyncFetchResults=True
WindowDisplayMode=2
Antialiasing=1
TextureResolution=2
ShadowQuality=1
LevelOfDetail=1
DefaultFullscreen=True
DefaultWindowDisplayMode=2
DefaultUseVsync=False
DefaultResX=1280
DefaultResY=720
DefaultAntiAliasing=1
DefaultTextureResolution=0
DefaultShadowQuality=0
DefaultLevelOfDetail=0
bDefaultEnableInteractiveSmoke=False
bDefaultEnableInteractivePaperDebris=False
bDefaultEnableRainFX=False
bDefaultEnableVolumetricLighting=False
bEnableCrossfire=False
TEXTUREGROUP_ColorLookupTable=(MinLODSize=-2147483648,MaxLODSize=4096,LODBias=0,MinMagFilter= Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAv erage)
[SystemSettingsBucket1]
BasedOn=SystemSettings
StaticDecals=False
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.4
DynamicShadows=False
LightEnvironmentShadows=False
MotionBlur=False
DepthOfField=False
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=False
Distortion=False
DropParticleDistortion=True
LensFlares=False
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.8
MaxAnisotropy=1
MaxShadowResolution=256
MaxWholeSceneDominantShadowResolution=256
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.5
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.25
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=linear,MipFilter=Li near)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=1,MinMagFilter=linear,MipFilter=Lin ear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=1,MinMagFilter=linear,MipFilte r=Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=linear,MipFilter=L inear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=linear,MipFilter=Li near)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=Linear,MipFilter=Line ar)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=1,MinMagFilter=linear,MipFilter= Linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=linear,MipFilter=L inear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=1,MinMagFilter=linear,MipFilte r=Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=linear,MipFilter=Linear, NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=1,MinMagFilter=linear,MipFilter=Line ar)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=linear,MipFilter=L inear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=1,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=1,MinMagFilter=linear,MipFil ter=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipF ilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LO DBias=1,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsBucket2]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=True
DecalCullDistanceScale=0.5
DynamicShadows=False
LightEnvironmentShadows=False
MotionBlur=False
DepthOfField=True
AmbientOcclusion=False
Bloom=False
bAllowLightShafts=True
Distortion=False
DropParticleDistortion=True
LensFlares=True
AllowRadialBlur=False
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=False
bAllowHighQualityMaterials=False
SkeletalMeshLODBias=1
DetailMode=0
MaxDrawDistanceScale=0.9
MaxAnisotropy=2
MaxShadowResolution=512
MaxWholeSceneDominantShadowResolution=512
ScreenPercentage=100.000000
ShadowTexelsPerPixel=0.9
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=True
bAllowFracturedDamage=False
FractureCullDistanceScale=0.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Line ar)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=Linear,MipFilter=Line ar)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=1,MinMagFilter=aniso,MipFilter=L inear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=linear,MipFilte r=Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=aniso,MipFilter=Linear,N umStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=linear,MipFilter=Line ar)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=linear,MipFilter=L inear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=0,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=0,MinMagFilter=linear,MipFil ter=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=linear,MipFilter =Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipF ilter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LO DBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsBucket3]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.6
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=False
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=1
MaxDrawDistanceScale=1.0
MaxAnisotropy=4
MaxShadowResolution=1024
MaxWholeSceneDominantShadowResolution=1280
ScreenPercentage=100.000000
ShadowTexelsPerPixel=1.3
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Line ar)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=Linear,MipFilter=Line ar)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=aniso,MipFilter=L inear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,N umStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linea r)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilt er=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFi lter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LO DBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsBucket4]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=0.8
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.1
MaxAnisotropy=8
MaxShadowResolution=2048
MaxWholeSceneDominantShadowResolution=2048
ScreenPercentage=100.000000
ShadowTexelsPerPixel=2
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=1.5
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Line ar)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=0,MinMagFilter=Linear,MipFilter=Linea r)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=Linear,MipFilter=Line ar)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=aniso,MipFilter=L inear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,N umStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linea r)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilt er=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFi lter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LO DBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsBucket5]
BasedOn=SystemSettings
StaticDecals=True
DynamicDecals=True
UnbatchedDecals=True
DecalCullDistanceScale=1.0
DynamicShadows=True
LightEnvironmentShadows=True
MotionBlur=True
DepthOfField=True
AmbientOcclusion=True
Bloom=True
bAllowLightShafts=True
Distortion=True
DropParticleDistortion=False
LensFlares=True
AllowRadialBlur=True
bAllowSeparateTranslucency=False
bAllowPostprocessMLAA=True
bAllowHighQualityMaterials=True
SkeletalMeshLODBias=0
DetailMode=2
MaxDrawDistanceScale=1.2
MaxAnisotropy=16
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
ScreenPercentage=100.000000
ShadowTexelsPerPixel=4.0
bAllowWholeSceneDominantShadows=True
bUseConservativeShadowBounds=False
bAllowFracturedDamage=True
FractureCullDistanceScale=2.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Line ar)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Lin ear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=-1,MinMagFilter=Linear,MipFilter=Linear)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=aniso,MipFilter=L inear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =Linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,N umStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linea r)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Li near)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilt er=Linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= Linear)
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256, MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFi lter=linear,MipGenSettings=TMGS_Blur5)
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LO DBias=0,MinMagFilter=linear,MipFilter=linear)
[SystemSettingsScreenshot]
BasedOn=SystemSettings
MaxAnisotropy=16
ShadowFilterQualityBias=1
MinShadowResolution=16
ShadowFadeResolution=1
MinPreShadowResolution=16
PreShadowFadeResolution=1
ShadowTexelsPerPixel=4.0f
PreShadowResolutionFactor=1.0
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
CompositeDynamicLights=FALSE
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
[SystemSettingsEditor]
BasedOn=SystemSettings
[SystemSettingsSplitScreen2]
BasedOn=SystemSettings
bAllowWholeSceneDominantShadows=False
bAllowLightShafts=False
DetailMode=1
[SystemSettingsMobile]
BasedOn=SystemSettings
Fullscreen=True
DirectionalLightmaps=False
DynamicLights=False
SHSecondaryLighting=False
StaticDecals=True
DynamicDecals=False
UnbatchedDecals=False
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
DropParticleDistortion=TRUE
FloatingPointRenderTargets=FALSE
MaxAnisotropy=2
bAllowLightShafts=FALSE
MobileModShadows=False
MobileClearDepthBetweenDPG=False
MaxFilterBlurSampleCount=1
DynamicShadows=False
MobileMaxMemory=300
[SystemSettingsMobilePreviewer]
BasedOn=SystemSettingsMobile
Fullscreen=False
[SystemSettingsMobileTextureBias]
BasedOn=SystemSettingsMobile
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,L ODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=aniso,MipFilter=poi nt)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=4096,LODBias=1,MinMagFilter=aniso,MipFilter=poin t)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter =point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=1,MinMagFilter=aniso,MipFilter=poi nt)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle_Low=(MinLODSize=1,MaxLODSize= 4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle_High=(MinLODSize=1,MaxLODSize =4096,LODBias=1,MinMagFilter=aniso,MipFilter=point )
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=1,MinMagFilter=aniso,MipFilter=p oint)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=1,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter =point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=409 6,LODBias=1,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=40 96,LODBias=1,MinMagFilter=aniso,MipFilter=point,Nu mStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=1,MinMagFilter=aniso,MipFilter=point )
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODS ize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter= point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilt er=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter= point)
[SystemSettingsAndroid]
BasedOn=SystemSettingsMobileTextureBias
[SystemSettingsFlash]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=False
MobileHeightFog=False
[SystemSettingsFlash_Detail]
BasedOn=SystemSettingsMobileTextureBias
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=FALSE
AmbientOcclusion=FALSE
Bloom=FALSE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileModShadows=True
DynamicShadows=True
MobileClearDepthBetweenDPG=True
DirectionalLightmaps=True
MobileHeightFog=True
[SystemSettingsIPhone]
BasedOn=SystemSettingsMobileTextureBias
[SystemSettingsIPhone3GS]
BasedOn=SystemSettingsMobileTextureBias
LensFlares=False
DetailMode=1
MobileEnableMSAA=True
MobileMaxMemory=100
[SystemSettingsIPhone4]
BasedOn=SystemSettingsMobile
MobileContentScaleFactor=2.0
LensFlares=False
[SystemSettingsIPhone4S]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=True
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.025
MobileContentScaleFactor=2.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPodTouch4]
BasedOn=SystemSettingsMobileTextureBias
MobileContentScaleFactor=2.0
LensFlares=False
MobileMaxMemory=100
[SystemSettingsIPad]
BasedOn=SystemSettingsMobileTextureBias
MobileFeatureLevel=1
MobileFog=False
MobileSpecular=False
MobileBumpOffset=False
MobileNormalMapping=False
MobileEnvMapping=False
MobileRimLighting=False
MobileMaxMemory=100
MobileContentScaleFactor=0.9375
[SystemSettingsIPad2]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=False
ShadowDepthBias=0.016
MobileContentScaleFactor=1.0
MaxShadowResolution=256
MobileShadowTextureResolution=256
[SystemSettingsIPad3]
BasedOn=SystemSettingsMobile
MobileEnableMSAA=False
bAllowLightShafts=True
MobileModShadows=True
DynamicShadows=True
ShadowDepthBias=0.016
MobileContentScaleFactor=1.40625
MaxShadowResolution=256
MobileShadowTextureResolution=256
MobileMaxMemory=500
[SystemSettingsIPad2_Detail]
BasedOn=SystemSettingsIPad2
[Configuration]
[OpenAutomateBenchmarks]
Benchmark=NightAndDayMap
Benchmark=DM-Deck?CauseEvent=FlyThrough
[IniVersion]
0=1437989690.000000
1=1437983516.000000
2=1437983522.000000
3=1437983524.000000
Sau khi làm xong, tích chuôt phải vào file bấm Propreties chọn read only, xong reset lại máy, vào chơi
Và vào game thử thành quả, mik cug làm và thành công
Tags: sharpen6