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By Trahern
By Hayes
By girlngongao_taplamhobao_16
#351874 Một video chỉ dẫn sử dụng phần mềm Blender. Người chỉ dẫn nói khá nhanh ( đúng với tốc độ bình thường, thậm chí nhỉnh hơn một chút xíu, của người bản địa, mình còn nghe thấy ông này nuốt cả nước bọt trong khi nói ). Dưới đây là bài nghe của mình, có sai xót gì mình sẽ chỉnh sau.





As well as any 3-D Application, the interface and navigation that interface is one of the most important things suggested from study now with blender. The interface in blender is comprised of several different elements. Starting from the left to right, on the left side we have the two of board, and this two of board contain a mode of two of tool that allows you work directly with your 3-D model. Well, start to work use some of the when we are in the modelin’ section.



When we actually start looking at manipulate on our objects.Right here on the center , we have 3-D view board, the view board is your view into the 3-D world and that’s where you will spend most of your time working directly with our object. The view board allows you to manipulate all the different objects within your scene including the camera, the mesh and the lines. Move it over to the top right, we have the L-slider. The L-slider is the display of all diffenrent objects within your scene. It allows you to see what’s connected what selects those objects and manipulate them in another way.



Of the all uses a lot of study now probably. It’s very essential when you start working with lots of scene and you’re quickly we’re goin’ to see how valuable it can be . Right below it you can find the property spell, the property spell has a series of different properties along the header here, which all contain different settings relating to your scene.It’s better for one are on printer property that allows you to change thing like immense sides, out put for mesh and what mount. Look more few of this, here on the getting started here is, you know, a little while, for the time being though. It’s the good thing for us to just explore and see what’s what?



Next, going back over to bottom we have the timeline. The timeline here is used during enimation and allows you to move your view through time, now by the phone you’re not going to notice anything changing here except for this number here, which refer to the frame number, the frame number is the number frame for second and work cover this more in the inter animation. For the time being, let’s go ahead to move on the navigation .



Navigation is the one of the most essential things as it’s that allows you to move around through your 3-D world. Since we’re working with A-for 3-D object that allows you to manipulate from every side and angle. It’s important to be able to move around naturally , now world we mouse over the 3-D viewboard you can move around, using a complication of back key in the middle the mouse button .





If you just click a little mouse button , you’re able to just check your view around or orbit your view around your model. This is good for viewing at any angle. However, it’s also important to be able to bend your view or move it from side to side, and up and down, which you can do by holding Shift and middle click and draging. You can also zoom your view by using the score wheel on your mouse , on your mouse or the plasting minikey on your keypad to zoom inter now.





Obviously, this is essential for viewing model closer or getting grow up to the close detail or for await to the entire scene. Next , as you can see more, and it’s nesscesary to be able to preview your model from direct angle such as the top, the front, the back, the side, ect. And this can be done by the keypad on your key board, now let’s keep in mind that this is not the same as the top number one to zero on the keyboard along the top. It’s very different work within blender without changing a few settings. So if you did not have a keypad on your laptop you can use the function K in the J, K, and L and those keys to compensate on your number pad or you’ll find A setting within use the differences to imelate the number part.





For the time being , if you can use the number pad I highly encourage. It just allows you by to change directly to your individual views. The three most common uses are top, front, and side. In the thick on your top view by hitting seven your number pad : front by one, sideview by hitting three, and even you can go to the oppsite of this though by holding now control and hitting 7 : 1 for back , 3 for side or the left-side, and of course, the top was the bottom. You can also (tall) go bettwen perspective and all the graphic mode or the graphic being that there’s no perspective of your view board by hitting five on your number part to top of the bettwen number 2. you’ll normal use all the graphic view on all modeling from the elephent of perspective mode to check that you have not over confensative anything and that everything is correct when viewed with perspective.





Make sure that everthing’s as that should be in the real world. Next you can use the 4, 6 and 8 on your keypad to rotate its complement around your model. At least it can be helpful for getting more direct exact view to your model. And lastly on the number pad, you can use zero just to reach camera view, as you can see on the 3D view here we have a camera object that allows you to see what’s going on and this acts just like a real-good camera and that’s it is, it captures the view . As in anytime you want to creat element or render elements out into AJ B&J or render an image you use the camera to just play what you want to view and so by hitting 0 on the number pad you can see that and that allows you to save about that image.





Now we’re covered that more directly in one of the layer section and redering . But for the time being, go ahead and pratice navigating around your model until you navigate very very naturally to any angle that you want to zoom in an out and pan around, orbit you name it !
By apologize_hi_smiles
#351876
Trích:







Nguyên văn bởi syloc


Một video chỉ dẫn sử dụng phần mềm Blender. Người chỉ dẫn nói khá nhanh ( đúng với tốc độ bình thường, thậm chí nhỉnh hơn một chút xíu, của người bản địa, mình còn nghe thấy ông này nuốt cả nước bọt trong khi nói ). Dưới đây là bài nghe của mình, có sai xót gì mình sẽ chỉnh sau.





As well as any 3-D Application, the interface and navigation (navigating) that interface is one of the most important things suggested from study now with blender. The interface in blender is comprised of several different elements. Starting from the left to right, on the left side we have the two of(tool) board, and this two of tool board contains a mode of two multiple of tools that allows you work directly with your 3-D model. Well, start to workwe'll start (chỗ này ổng nói sai nên nói lại) We'll use some of these when we are in the modelin’ section.



When we actually start looking at manipulating on our objects.Right here on in the center , we have 3-D view board port, the view board port is your view into the 3-D world and that’s where you will spend most of your time working directly with our object. The view board port allows you to manipulate all the different objects within your scene including the camera, the mesh and the lines. Move it over to the top right, we have the L-slider (chỗ này mình nghe ra là outliner). The L-slider is the display of all different objects within your scene. It allows you to see what’s connected to what, selects those objects and manipulate them in another way.



Of the all although you won't uses it a lot of study starting now probably. It’s very essential when you start working with lots of a large scene and you’re quickly we’re goin’ to see how valuable it can be . Right below it you can find the property spell, the property spell has a series of different properties along the header here, which all contain different settings relating to your scene.It’s better for the default one are on the printer properties that allows you to change things like immense sides, output for mesh format and what mount. Look more few of this, these here on the getting started here is, you know, a little while, for the time being though. It’s the good thing for us to just explore and see what’s what?



Next, going back over to bottom we have the timeline. The timeline here is used during enimation and allows you to move your view through time, now by the phone you’re not going to notice anything changing here except for this number here, which refer to the frame number, the frame number is the number frame for second and work cover this more in the inter animation. For the time being, let’s go ahead to move on the navigation .



Navigation is the one of the most essential things as it’s that allows you to move around through your 3-D world. Since we’re working with A-for 3-D object that allows you to manipulate from every side and angle. It’s important to be able to move around naturally , now world we mouse over the 3-D viewboard you can move around, using a complication of back key in the middle the mouse button .





If you just click a little mouse button , you’re able to just check your view around or orbit your view around your model. This is good for viewing at any angle. However, it’s also important to be able to bend your view or move it from side to side, and up and down, which you can do by holding Shift and middle click and draging. You can also zoom your view by using the score wheel on your mouse , on your mouse or the plasting minikey on your keypad to zoom inter now.





Obviously, this is essential for viewing model closer or getting grow up to the close detail or for await to the entire scene. Next , as you can see more, and it’s nesscesary to be able to preview your model from direct angle such as the top, the front, the back, the side, ect. And this can be done by the keypad on your key board, now let’s keep in mind that this is not the same as the top number one to zero on the keyboard along the top. It’s very different work within blender without changing a few settings. So if you did not have a keypad on your laptop you can use the function K in the J, K, and L and those keys to compensate on your number pad or you’ll find A setting within use the differences to imelate the number part.





For the time being , if you can use the number pad I highly encourage. It just allows you by to change directly to your individual views. The three most common uses are top, front, and side. In the thick on your top view by hitting seven your number pad : front by one, sideview by hitting three, and even you can go to the oppsite of this though by holding now control and hitting 7 : 1 for back , 3 for side or the left-side, and of course, the top was the bottom. You can also (tall) go bettwen perspective and all the graphic mode or the graphic being that there’s no perspective of your view board by hitting five on your number part to top of the bettwen number 2. you’ll normal use all the graphic view on all modeling from the elephent of perspective mode to check that you have not over confensative anything and that everything is correct when viewed with perspective.





Make sure that everthing’s as that should be in the real world. Next you can use the 4, 6 and 8 on your keypad to rotate its complement around your model. At least it can be helpful for getting more direct exact view to your model. And lastly on the number pad, you can use zero just to reach camera view, as you can see on the 3D view here we have a camera object that allows you to see what’s going on and this acts just like a real-good camera and that’s it is, it captures the view . As in anytime you want to creat element or render elements out into AJ B&J or render an image you use the camera to just play what you want to view and so by hitting 0 on the number pad you can see that and that allows you to save about that image.





Now we’re covered that more directly in one of the layer section and redering . But for the time being, go ahead and pratice navigating around your model until you navigate very very naturally to any angle that you want to zoom in an out and pan around, orbit you name it !


Khả năng nghe của bạn syloc giỏi quá. Mình chỉ mạn phép sửa 1 chút mà mình cảm giác nghe không đúng. các bạn thông cảm, bài hơi dài nên mình chỉ có thể sửa 1 chút lúc đầu. Nếu có thời (gian) gian mình sẽ cố gắng nghe tiếp
By Jose
#351878 Mình sửa thêm những lỗi từ bài nghe của mình( giờ mới nghe lại được ), chữ màu đỏ là phần lỗi, chữ màu đen là phần chỉnh lai. Nếu các bạn có phát hiện ra thêm lỗi nào thì hãy chỉnh lại nhé!

As well as any 3-D Application, the interface and navigation/navigating that interface is one of the most important things suggested/suprressed from study now with blender. The interface in blender is comprised of several different elements. Starting from the left to right, on the left side we have the two of/tool board, and this two of/tool board contains a mode of two of tool/ multitude of tools that allows/allow you work directly with your 3-D model. Well, start to work use some of the when we are in the modelin’ section.

When we actually start looking at manipulate on our objects.Right here on/in the center , we have 3-D view board/port, the view board is your view into the 3-D world and that’s where you will spend most of your time working directly with our object. The view board/port allows you to manipulate all the different objects within your scene including the camera, the mesh and the lines. Move it over to the top right, we have the L-slider/outliner. The L-slider/outliner is the display of all diffenrent objects within your scene. It allows you to see what’s connected what select those objects and manipulate them in another ways.

Although you won’t use it a lot to study now, probably. It’s very essential when you start working with lots of / large scene and quickly we’re goin’ to see how valuable it can be . Right below it you can find the property spell, the property spell has a series of different properties along the header here, which all contain different settings relating to your scene.It’s better for one or the printer property/properties that allows/allow you to change things like immense sides, out put for mesh/format and what mount. Look more few of this, here in the setting to start its series/ started here is , you know, a little while, for the time being though. It’s the good thing for us to just explore and see what’s what?

Next, going back over to bottom we have the timeline. The timeline here is used during enimation and allows you to move your view through time , now bite a fold , you’re not going to notice anything changing here except for this number here, which refer to the frame number, the frame number is the number frame for second and work/would cover this more in the inter animation. For the time being, let’s go ahead to move on the navigation .

Navigation is the one of the most essential things as it’s what that allows you to move around your 3-D world. Since we’re working with A-4 3-D object that allows you to manipulate from every side and angle. It’s important to be able to move around naturally , now world you mouse over the 3-D viewboard you can move around, using a complication/combination of back key and the middle mouse button .

 

If you just click a little/ the middle mouse button , you’re able to just check/rotate your view around or orbit your view around your model. This is good for viewing at any angle. However, it’s also important to be able to bend your view or move it from side to side, and up and down, which you can do by holding Shift and middle click and draging. You can also zoom your view by using the score wheel on your mouse , on your mouse or the plasting minus key on your keypad to zoom inter now.

 

Obviously, this is essential for viewing model closer or getting grow up close to detail or for a wait to view the entire scene. Next , as you can see more, and it’s nesscesary to be able to preview your model from direct angle such as the top, the front, the back, the side, ect. And this can be done by the keypad on your key board, now let’s/Do keep in mind that this is not the same as the top number 1 to 0 on the keyboard along the top. There’s very different within blender without changing a few settings. So if you did not have a keypad on your laptop you can use the function key in the J, K, and L and those keys to compensate on/for your number pad or you’ll find A- setting within use the/the use of differences to imelate the number part.

 

For the time being , if you can use the number pad I highly encourage/encouraged. It just allows you by to change directly to your individual views. The three most common views are top, front, and side. In the thick on your top view / you can twist the top view by hitting seven your number pad : front by 1, sideview by hitting 3, and even you can go to the oppsite of this ,though, by holding now control and hitting 7 : 1 for back , 3 for side or the left-side, and of course, the top was the bottom. You can also toggle bettwen perspective and all the graphic mode or the graphic being that there’s no perspective of bite to your view port by hitting five on your number pad to toggle bettwen /to top of the bettwen them too. You’ll normally use all the graphic view on all/while modeling directly from the elephent difference of/at a perspective mode to check that you have not overcompensated anything and that everything is corrected/correct when viewed with perspective to make sure that everthing’s as that should be in the real world.

 

Next you can also use the 4, 6 and 8 on your keypad to rotate at its complements around your model. At least it/ And this can be helpful for getting more direct exact view to your model. And lastly on the number pad, you can use 0 just to reach/to switch the camera view, as you can see on the 3D view here we have a camera object that allows you/us to see what’s going on and this acts just like a real-good camera and that’s it is, it captures the view . As in anytime you want to creat elements or render elements out into AJ B&J or another image format you use the camera to just play what you want to view and so by hitting 0 on the number pad you can see that and that will allow/ allows you to save about that image.

 

Now we’re covered that more directly in one of the layer section and redering . But for the time being, go ahead and pratice navigating around your model until you can navigate very very naturally to any angle that you want to zoom in and out, pan around, orbit, you name it !
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