My_xjnk

New Member


Ever since we first saw it at E3 2008, The Misadventures of Mr. P.B. Winterbottom has been one of our most anticipated indie games (although now that it has been published by 2K I suppose it isn't exactly indie anymore). This time-bending puzzler has a lot going for it, perhaps most notably a Victorian aesthetic that is rarely seen in videogames. The brain teasers it throws at you are extremely challenging, though, and Winterbottom's difficulty can be fatiguing.



Instead of the typical muscle-bound do-gooder we normally control in videogames, Winterbottom is a squat old timey gentleman whose gluttony blinds him to the misfortunes of others. His insatiable lust for pie compels him to chase down every last confection in sight, regardless of what harm his actions might cause. In order to get to that pie in the sky, Winterbottom will have to utilize a few nifty tricks like cloning and time reversing.

By holding the right trigger you can record Winterbottom's actions. Your clones will then loop your movements and Giúp the original copy get to those pies. For instance, you may have to hop on top of a clone's head in order to reach a higher platform or give them a whack with your umbrella and send them flying towards something faraway. From these rudimentary mechanics Winterbottom devises increasingly complex conundrums for players to figure out. The game keeps things fresh by continually introducing new mechanics in each world. Our anti-hero's goal always remains the same, though, whether the pies have to be eaten in a certain order or clones can only be created while standing in front of a portal.



There are some real stumpers here. You may spend half an hour staring at one puzzle, unable to come up with a solution -- and then all of a sudden it will click for you and you're off to the next level. Winterbottom's downside is that these problems can be exhausting. Sometimes I wanted to take a break after finally solving a puzzle rather than play the next stage. Of course, it can also be very rewarding to solve a difficult puzzle. Winterbottom will both frustrate you and make you feel like a super brain.



Many will undoubtedly be reminded of Braid, another puzzle platformer with a unique art style and time-shifting mechanics (and steep difficulty). But Winterbottom has a less weighty story -- instead of atoning for a great mistake, you're just trying to eat some pie. The focus here is squarely on the puzzles without all the heady philosophy of Braid.



One of the best ingredients to this package is the music. The Elfman-esque soundtrack is fanciful and bizarre, perfectly setting the tone for this offbeat adventure. Winterbottom's art style is also wholly original, looking like a black and white silent film complete with film grain and scratches on your screen. These Misadventures don't look or sound like anything else out there.

Minimum :



Interface : Windows® XP (Service Pack 1 ou supérieure) / Vista / 7

Processeur : Intel Pentium 4 @ 2.0 GHZ ou équivalent

Mémoire : 512 Mo on XP, 768 Mo on Vista/7

Graphismes : Carte vidéo compatible DirectX® 9.0c 128 Mo avec Shader Model 2.0, GeForce 6200 ou meilleure, Radeon X1300 ou meilleure

DirectX® : DirectX® 9.0c

Disque dur : 500 Mo

Son : compatible DirectX® 9.0c




Recommandée :



Interface : Windows® XP (Service Pack 1 ou supérieure) / Vista / 7

Processeur : Intel Core 2 Duo E6420 Dual Core 2.13Ghz ou équivalent

Mémoire : 1.0 Go pour XP, 1.5 Go pour Vista/7

Carte graphique : GeForce 7800 GT ou Radeon HD3600

DirectX® : DirectX® 9.0c

Disque dur : 500 Mo d'espace disque

Son : Compatible DirectX® 9.0c


Link download 2015:
 
Top